Crystal Keepers

Crystal Keepers by Brandon Mull
Series Name: Five Kingdoms
Volume Number: 3
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback 
ISBN: 978-1-4424-9707-8
Rating: 3/5
Amazon Barnes&Noble ThriftBooks

Synopsis from the Book

Cole Randolph still can’t believe the way his life has turned inside out. Stuck in a strange land far from home, he has found his friend Dalton and has survived the first two kingdoms of the Outskirts, but none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis.

Ruled by Abram Trench, who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers – a group of young rebels with unique weapons.

On the run from the High King’s secret police, Cole and Dalton hope to find more of their lost friends and help Mira locate her sister Constance. But time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers.

Personal & Info

I found myself in great need of something fantasy that does not involve vampires or romance, so I circled back around to this series to scratch that itch. This book was just what I needed.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

Mira and her sisters have more years than they look, but not in a creepy way. They are children, and think of themselves as children, despite their number of years. Any crushes regarding these characters are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class. His weapon of choice is a jumping sword. Unfortunately, he doesn’t get to use that at all in this book.

Jace was a scout for the Sky Raiders. He’s moody, arrogant, and rash, but has a good heart. His current hobby is pranking and bullying Dalton, likely as a form of hazing. His weapon of choice is a rope that he doesn’t get to use in this book.

Mira, also known as Miracle Pemberton, is an eleven year old girl who has been hiding from her father for decades. She is one of the High Shaper’s daughters, and did not age during the time her powers were missing.

Dalton is Cole’s best friend. He stresses easily and tends to be anxious. He can create seemings, but that ability does not work in Zeropolis.

Joe is a member of the resistance, also referred to as the Unseen. He’s originally from Monterey, California. We get a little more of his backstory in this volume.

Constance, or Costa, is the princess the group is trying to locate in Zeropolis.

Roulette is a Crystal Keeper. She’s the one we see most often.

Googol is one of the leaders of the Unseen in Zeropolis, and their chief tinker.

Nova is the leader of the Unseen in Zeropolis.

Blake Daniels is one of the kids abducted in Sky Raiders. He’s not exactly a friend to Cole, but Cole still cared enough to inquire about him. Blake has a one of a kind technomancer ability that makes him very useful.

The Hunter is a character who has been silently pursuing the group since they entered Elloweer in Rogue Knight. He’s been a background concern, until now.

Sidekick is an intelligent robot in the guise of an old cleaning bot.

As usual, there are plenty more characters that are not listed here, but these are the ones I feel are most important.

Story & Thoughts

The story picks up where the last leaves off, like usual. However, getting started, it feels slow in comparison. Things are happening and the group is going places, but it really just feels like a lot of nothing and running around. There’s a significant amount of trying to get from A to B, just to find out that B is a problem, which means going to C instead.

I think this is probably the weakest book in the series, so far. That doesn’t mean it’s not good, though. It’s just a little different. I’d describe it as a transitional volume. There’s a lot of information gathering, and heavy focus on Cole doing things alone.

Cole himself is the main focus of the whole book. The group is constantly splitting up, most often with Mira going a separate direction from all of her friends. Cole even goes on his own adventure, without anybody else. Some sections feel like we’re missing out on the interesting bits because we’re following Cole around, but other times it’s very important that he’s doing these things alone. Most of it is important plot building, despite the drag of some sections.

Zeropolis is pretty cool. It’s the high tech area of the Outskirts, and their shaping is basically technomancy. We get to see some cool exoskeleton action suits and various other high tech gizmos. There are some artificial intelligence supercomputers and robot characters. My favorite character in the whole book is actually one of the bots, Sidekick. Sidekick has a charming personality, and they play a huge part in the story, even though they are just a small bot.

I can’t help thinking that Abram Trench must not have been thinking when he helped create Roxie. What he did to make her seems like a very dumb idea. With the public history of Zeropolis being what it is, he should have known better.

Rogue Knight

Rogue Knight by Brandon Mull
Series Name: Five Kingdoms
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback 
ISBN: 978-1-4424-9704-7
Rating: 4/5
Amazon Barnes&Noble ThriftBooks

Description from the Book

Cole Randolph never meant to come to the Outskirts, but when his friends were kidnapped on Halloween he had to try to save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.

But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the Rogue Knight is upsetting the balance of power.

With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

Personal & Info

This is volume two of the Five Kingdoms series. Odds are, if you’re reading this, you already know that, because you’ve likely already read the first one. If not, I’m including a link you can use to check out my review for the first volume instead to avoid reading any spoilers in this one.

The gap between reading the first and second books is longer than I would have liked, but thankfully Rogue Knight includes some refreshers in the beginning.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

Mira and her sisters have more years than they look, but not in a creepy way. They are children, and think of themselves as children, despite their number of years. Any crushes regarding these characters are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class. At this point in the story, his weapon of choice is a jumping sword. Unfortunately, Sambrian items don’t work in Elloweer.

Jace was a scout for the Sky Raiders. He’s moody, arrogant, and rash, but has a good heart. He now likes scaring his friends as a hobby. At least he no longer teases in the same mean ways as before.

Mira, also known as Miracle Pemberton, is an eleven year old girl who has been hiding from her father for decades. She is one of the High Shaper’s daughters, and did not age during the time her powers were missing.

Twitch, whose real name is Ruben, was a scout for the Sky Raiders. He’s from Elloweer and has a cautious personality. In Elloweer, he has grasshopper legs, wings, and antennae, because he is a race called grinaldi. Outside of Elloweer, Twitch has to use a ring to access his grinaldi form and abilities.

Dalton is Cole’s best friend. He stresses easily and tends to be anxious. He can create seemings, so he studies in Elloweer.

Joe is a member of the resistance, also referred to as the unseen. He warns Mira about impending danger in the first book, and helps out significantly as one of the gang in this one.

Skye Ryland is a member of the resistance. She’s also a fugitive, and one of the best illusionists in Elloweer.

Honor, or Nori, is Mira’s second oldest sister. She prefers to keep her hair short, and shows great skill with swords and bows. As her name implies, she is an honorable and brave person.

There are more characters, but these are the significant ones worth mentioning that do not spoil anything.

Story & Thoughts

The first book takes place in Sambria, where the gifts they use are referred to as shaping. This one continues where that one leaves off, with the group traveling in an auto-coach. Our heroes are Elloweer-bound to rescue Mira’s sister Honor. New country, new way of shaping. Sambrian shaping does not work in Elloweer. Ellowine shapers are referred to as enchanters. They’re illusionists who make seemings, and have similarities to magicians.

Once the story gets going, it’s hard to put it down. There are so many twists and turns and interesting developments. It isn’t just defeat the monster and get the power back like the first one. There are multiple problems to deal with, and new information that will contribute to the story to come.

Some of the story puzzles are easy to guess the answer. One mystery is to figure out the Rogue Knight’s identity. I wrote down my theory as I was reading, and I got it right. Another mystery is a game Jace, Cole, and Mira must play. Based on the description, I immediately knew the correct answer. So, the mysteries are not difficult, but that’s fine.

I like this book more than the first one. Sky Raiders is good, but it has all the base world building to slow it down. This one moves much faster since that world building is already done. Instead, this volume only has to cover the lore pertinent to Elloweer and enchanters. There’s also far more action. The governing system of Elloweer relies on knights and sword fighting, so the adventure in this instance is more violent. People get hurt or die often. But, don’t worry, none of the descriptions are particularly gory. The book is for kids, after all.

I also love the idea of the confidence lounge. This series is fantastic for D&D inspiration. There are a lot of things in the story that can easily be applied to a D&D setting. As a nerd who’s just getting started on learning how to run a game, I’m always looking for more ideas, and I’m constantly amazed by the things I find in the Five Kingdoms.

Honorable Mention: Fablehaven

What is an Honorable Mention?

Honorable mentions are blog posts about individual books, or series, that I have already read, and recommend. Some I might have already reviewed, others I might not have. I make no guarantee that books recommended as Honorable Mentions will get reviews.

In these posts, I will describe the book or series, and tell you why I recommend it.

Shop links will be at the bottom of Honorable mention posts.

About Fablehaven

Fablehaven is a five book series for children, by Brandon Mull. The first couple books are relatively standard in size, but the last few get pretty thick. I think the last volume was over six hundred pages. It’s been a bit since I read it, so I’m guesstimating.

Fae, fantasy, and mythological creatures are all real, but secret. But, over the centuries, those creatures have all been gathered in reserves as the world developed into the modern era. This is both for their safety, and the safety of the people. One of these reserves is called Fablehaven.

The main characters, Seth and Kendra, are approximately ten and thirteen at the start of the series. Again, I’m guesstimating, because it’s been a while. They go visit their grandparents on vacation, and things aren’t entirely as they seem. Through various puzzles and milk drinking, they find out their grandparents’ property is the Fablehaven reserve.

This leads to many dangerous adventures and new friends. They travel to a few of the other reserves and meet many interesting people and fantastical creatures. Seth and Kendra both develop and discover special abilities while saving the world multiple times throughout the series.

Suggestions & Things to Know

I think, when it comes to trying this series, you should read at least the first two books before making any judgement. The first and second books focus significantly on plot building as it introduces you to the hidden world of Fablehaven. Honestly, the first two are the worst in the whole series. They aren’t bad, but the last three are significantly better. Definitely give the series some time to get going.

People die in this series. It’s uncommon in children’s books, but it happens in this series, so here is your warning on that.

There’s no real romance. Seth is basically too young to be interested in girls. Kendra has crushes, but nothing serious, as is appropriate for her age. I don’t think anyone can honestly label the series as a romance. It’s just not.

If you don’t like the trope of a character doing stupid things just to progress the story, there might be a problem. That is one of the downsides to the series. Seth seems to do stupid things just to do stupid things, or just because if no one does said stupid thing, the story won’t progress. That’s probably the biggest weakness in the plot. For example, the cover of Rise of the Evening Star. I will give you one guess what happens.

Why I Recommend

I personally love this series. It makes me feel things when I read it, and that’s usually a tell for a good book. If it can make you feel something, it’s usually good.

The characters are likeable, even the bad ones. My favorite book dragon ever, so far, is in this series.

I don’t give out perfect scores often, but when I read this series in 2020, it earned a 5/5 from me. Of course, it’s not perfect, but I enjoyed it that much.

Sequels

Fablehaven has a sequel series called Dragonwatch. I have yet to read it, but it takes place in the same world, and apparently uses some of the same characters. When I get around to reading this, I will reread Fablehaven first, so both series will be (re)read and reviewed eventually.

Companions

There are two companion books that go along with Fablehaven and Dragonwatch. I have not yet read these either, so I do not have an official reading order recommendation for where they should go. Based on research, though, I think The Caretaker’s Guide to Fablehaven should be read after the Fablehaven series. And, I think, Legend of the Dragon Slayer: The Origin Story of Dragonwatch can be read before Dragonwatch, if you want.

Where Can I Buy It?

Here are some assorted links for where you might be able to find your own copies of Fablehaven and Dragonwatch, as well as the companion books.

Fablehaven Box Sets

Amazon Barnes&Noble ThriftBooks

Fablehaven

Amazon Barnes&Noble ThriftBooks

Rise of the Evening Star(Fablehaven 2)

Amazon Barnes&Noble ThriftBooks

Grip of the Shadow Plague(Fablehaven 3)

Amazon Barnes&Noble ThriftBooks

Secrets of the Dragon Sanctuary(Fablehaven 4)

Amazon Barnes&Noble ThriftBooks

Keys to the Demon Prison(Fablehaven 5)

Amazon Barnes&Noble ThriftBooks

The Caretaker’s Guide to Fablehaven

Amazon Barnes&Noble ThriftBooks

The Legend of the Dragon Slayer: The Origin Story of Dragonwatch

Amazon Barnes&Noble ThriftBooks

Dragonwatch Box Sets

Amazon Barnes&Noble ThriftBooks

Dragonwatch: A Fablehaven Adventure

Amazon Barnes&Noble ThriftBooks

Wrath of the Dragon King(Dragonwatch 2)

Amazon Barnes&Noble ThriftBooks

Master of the Phantom Isle(Dragonwatch 3)

Amazon Barnes&Noble ThriftBooks

Champion of the Titan Games(Dragonwatch 4)

Amazon Barnes&Noble ThriftBooks

Return of the Dragon Slayers(Dragonwatch 5)

Amazon Barnes&Noble ThriftBooks

Sky Raiders

Sky Raiders by Brandon Mull
Series Name: Five Kingdoms
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback
ISBN: 978-1-4424-9701-6
Rating: 3.5/5
Amazon Barnes&Noble ThriftBooks

Description from the Book

Cole Randolph is just trying to have fun with his friends on Halloween. But their trip to a neighborhood haunted house turns out to be the start of a wild adventure when Cole watches his friends being whisked away through a mysterious passage.

Cole dives in after them, only to emerge somewhere that’s very clearly no longer Mesa, Arizona. He soon learns he’s come to a place called the Outskirts.

Made up of five kingdoms, the Outskirts lies between wakefulness and dreaming, reality and imagination, life and death. The balance of power in the five kingdoms has been upset, and the magic there is becoming unstable. It’s up to Cole and an unusual girl named Mira to set things right, rescue his friends, and hopefully survive long enough for Cole to find his way back home….

Personal & Info

I love the Fablehaven series, so I want to try more books by the same author. This book is volume one of the Five Kingdoms series. It’s five volumes long, and I have all five ahead of time, because I have high hopes. If I like this series, I’ll probably continue to buy books by Brandon Mull.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class.

Dalton is Cole’s best friend. He’s on the shorter side, like Cole, and he is easily stressed and anxious.

Jenna Hunt is Cole’s childhood crush. He swears he doesn’t like her that way anymore, but it’s hard to tell.

Mira is an eleven year old girl who works for the Sky Raiders. She was a scout until she showed shaping potential.

Durny is a professional looking man with a cain. He works for the Sky Raiders as their head shaper, and has a close relationship with Mira.

Jace is a scout for the Sky Raiders. He seems moody, arrogant, and rash, but good at heart. I suspect he will have a significant amount of character development as the series progresses.

Ruben, mostly known as Twitch, is around ten. He’s a scout for the Sky Raiders, and he is overly cautious.

Liam is a talented shaper. He lives in hiding, but helps out with the adventure whenever he can.

There are a ton of characters with names that hold little significance as a whole. The ones I listed here are the ones I think are most important. There are more plot significant characters, but I feel some of those are better off not said to keep some surprise in the story. The ones here are the ones I feel are most important. If the ones I chose not to list become bigger roles later in the series, I will list them in those volumes and possibly come back here to add them in.

Story & Thoughts

This book pulls a plot twist within the first fifty pages. It’s not really a spoiler, because the first fifty pages of a book are basically the introduction. The premise states it’s up to Cole and a girl named Mira to save his friends. The story starts off with Cole following abductors through a portal to do just that, and I thought it would be like a jumping off point where he might accomplish something and regroup or what have you, but that’s not what happens. He almost immediately gets caught and enslaved along with his friends.

As the first volume in the series, there’s a lot of ground to cover with world building. I think this book does that very well while pushing the story along. Mira takes the time to explain how long years and seasons and days are. Another character, Declan, functions as a sort of NPC lore dump. You know, like how in video games there are characters to talk to where you can just ask them a bunch of questions and they give long winded explanations? That’s Declan, except he’s an important person.

It seems like each book is going to take place in a different kingdom of the Outskirts, so we’ll likely get lore for each area as the story progresses.

I love the whole shaping concept. I’ll let the book explain what that is. The items made with that remind me a lot of D&D magic items. The basic examples use ropes that can do various tasks, and some of those examples have basically the same descriptions as D&D items.

Brady’s Wilderness is really cool. I think seeing that place animated or live action would be amazing. Even a terrible jerky 80s rendering with bad CG and animatronics would make it work.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

There is a young character whose number of years is more than their appearance, but not in a creepy way. They are a child, and think of themself as a child, despite their number of years. Any crushes regarding this character are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.