Rogue Knight

Rogue Knight by Brandon Mull
Series Name: Five Kingdoms
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback 
ISBN: 978-1-4424-9704-7
Rating: 4/5
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Description from the Book

Cole Randolph never meant to come to the Outskirts, but when his friends were kidnapped on Halloween he had to try to save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.

But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the Rogue Knight is upsetting the balance of power.

With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

Personal & Info

This is volume two of the Five Kingdoms series. Odds are, if you’re reading this, you already know that, because you’ve likely already read the first one. If not, I’m including a link you can use to check out my review for the first volume instead to avoid reading any spoilers in this one.

The gap between reading the first and second books is longer than I would have liked, but thankfully Rogue Knight includes some refreshers in the beginning.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

Mira and her sisters have more years than they look, but not in a creepy way. They are children, and think of themselves as children, despite their number of years. Any crushes regarding these characters are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class. At this point in the story, his weapon of choice is a jumping sword. Unfortunately, Sambrian items don’t work in Elloweer.

Jace was a scout for the Sky Raiders. He’s moody, arrogant, and rash, but has a good heart. He now likes scaring his friends as a hobby. At least he no longer teases in the same mean ways as before.

Mira, also known as Miracle Pemberton, is an eleven year old girl who has been hiding from her father for decades. She is one of the High Shaper’s daughters, and did not age during the time her powers were missing.

Twitch, whose real name is Ruben, was a scout for the Sky Raiders. He’s from Elloweer and has a cautious personality. In Elloweer, he has grasshopper legs, wings, and antennae, because he is a race called grinaldi. Outside of Elloweer, Twitch has to use a ring to access his grinaldi form and abilities.

Dalton is Cole’s best friend. He stresses easily and tends to be anxious. He can create seemings, so he studies in Elloweer.

Joe is a member of the resistance, also referred to as the unseen. He warns Mira about impending danger in the first book, and helps out significantly as one of the gang in this one.

Skye Ryland is a member of the resistance. She’s also a fugitive, and one of the best illusionists in Elloweer.

Honor, or Nori, is Mira’s second oldest sister. She prefers to keep her hair short, and shows great skill with swords and bows. As her name implies, she is an honorable and brave person.

There are more characters, but these are the significant ones worth mentioning that do not spoil anything.

Story & Thoughts

The first book takes place in Sambria, where the gifts they use are referred to as shaping. This one continues where that one leaves off, with the group traveling in an auto-coach. Our heroes are Elloweer-bound to rescue Mira’s sister Honor. New country, new way of shaping. Sambrian shaping does not work in Elloweer. Ellowine shapers are referred to as enchanters. They’re illusionists who make seemings, and have similarities to magicians.

Once the story gets going, it’s hard to put it down. There are so many twists and turns and interesting developments. It isn’t just defeat the monster and get the power back like the first one. There are multiple problems to deal with, and new information that will contribute to the story to come.

Some of the story puzzles are easy to guess the answer. One mystery is to figure out the Rogue Knight’s identity. I wrote down my theory as I was reading, and I got it right. Another mystery is a game Jace, Cole, and Mira must play. Based on the description, I immediately knew the correct answer. So, the mysteries are not difficult, but that’s fine.

I like this book more than the first one. Sky Raiders is good, but it has all the base world building to slow it down. This one moves much faster since that world building is already done. Instead, this volume only has to cover the lore pertinent to Elloweer and enchanters. There’s also far more action. The governing system of Elloweer relies on knights and sword fighting, so the adventure in this instance is more violent. People get hurt or die often. But, don’t worry, none of the descriptions are particularly gory. The book is for kids, after all.

I also love the idea of the confidence lounge. This series is fantastic for D&D inspiration. There are a lot of things in the story that can easily be applied to a D&D setting. As a nerd who’s just getting started on learning how to run a game, I’m always looking for more ideas, and I’m constantly amazed by the things I find in the Five Kingdoms.