Crystal Keepers

Crystal Keepers by Brandon Mull
Series Name: Five Kingdoms
Volume Number: 3
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback 
ISBN: 978-1-4424-9707-8
Rating: 3/5
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Synopsis from the Book

Cole Randolph still can’t believe the way his life has turned inside out. Stuck in a strange land far from home, he has found his friend Dalton and has survived the first two kingdoms of the Outskirts, but none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis.

Ruled by Abram Trench, who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers – a group of young rebels with unique weapons.

On the run from the High King’s secret police, Cole and Dalton hope to find more of their lost friends and help Mira locate her sister Constance. But time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers.

Personal & Info

I found myself in great need of something fantasy that does not involve vampires or romance, so I circled back around to this series to scratch that itch. This book was just what I needed.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

Mira and her sisters have more years than they look, but not in a creepy way. They are children, and think of themselves as children, despite their number of years. Any crushes regarding these characters are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class. His weapon of choice is a jumping sword. Unfortunately, he doesn’t get to use that at all in this book.

Jace was a scout for the Sky Raiders. He’s moody, arrogant, and rash, but has a good heart. His current hobby is pranking and bullying Dalton, likely as a form of hazing. His weapon of choice is a rope that he doesn’t get to use in this book.

Mira, also known as Miracle Pemberton, is an eleven year old girl who has been hiding from her father for decades. She is one of the High Shaper’s daughters, and did not age during the time her powers were missing.

Dalton is Cole’s best friend. He stresses easily and tends to be anxious. He can create seemings, but that ability does not work in Zeropolis.

Joe is a member of the resistance, also referred to as the Unseen. He’s originally from Monterey, California. We get a little more of his backstory in this volume.

Constance, or Costa, is the princess the group is trying to locate in Zeropolis.

Roulette is a Crystal Keeper. She’s the one we see most often.

Googol is one of the leaders of the Unseen in Zeropolis, and their chief tinker.

Nova is the leader of the Unseen in Zeropolis.

Blake Daniels is one of the kids abducted in Sky Raiders. He’s not exactly a friend to Cole, but Cole still cared enough to inquire about him. Blake has a one of a kind technomancer ability that makes him very useful.

The Hunter is a character who has been silently pursuing the group since they entered Elloweer in Rogue Knight. He’s been a background concern, until now.

Sidekick is an intelligent robot in the guise of an old cleaning bot.

As usual, there are plenty more characters that are not listed here, but these are the ones I feel are most important.

Story & Thoughts

The story picks up where the last leaves off, like usual. However, getting started, it feels slow in comparison. Things are happening and the group is going places, but it really just feels like a lot of nothing and running around. There’s a significant amount of trying to get from A to B, just to find out that B is a problem, which means going to C instead.

I think this is probably the weakest book in the series, so far. That doesn’t mean it’s not good, though. It’s just a little different. I’d describe it as a transitional volume. There’s a lot of information gathering, and heavy focus on Cole doing things alone.

Cole himself is the main focus of the whole book. The group is constantly splitting up, most often with Mira going a separate direction from all of her friends. Cole even goes on his own adventure, without anybody else. Some sections feel like we’re missing out on the interesting bits because we’re following Cole around, but other times it’s very important that he’s doing these things alone. Most of it is important plot building, despite the drag of some sections.

Zeropolis is pretty cool. It’s the high tech area of the Outskirts, and their shaping is basically technomancy. We get to see some cool exoskeleton action suits and various other high tech gizmos. There are some artificial intelligence supercomputers and robot characters. My favorite character in the whole book is actually one of the bots, Sidekick. Sidekick has a charming personality, and they play a huge part in the story, even though they are just a small bot.

I can’t help thinking that Abram Trench must not have been thinking when he helped create Roxie. What he did to make her seems like a very dumb idea. With the public history of Zeropolis being what it is, he should have known better.

This Dark Endeavor

This Dark Endeavor by Kenneth Oppel
Series Name: The Apprenticeship of Victor Frankenstein
Volume Number: 1
Genres: Adventure, Historical, Horror
Intended Age Group: 12+
Publisher: Simon & Schuster
Edition: Hardcover
ISBN: 978-1-4424-0315-4
Rating: 3/5
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Description from the Book

In this prequel to Mary Shelley’s gothic classic, Frankenstein, sixteen-year-old Victor Frankenstein begins a dark journey that will change his life forever. Victor’s twin, Konrad, has fallen ill, and no doctor can cure him. Unwilling to give up on his brother, Victor enlists his beautiful cousin Elizabeth and his best friend, Henry, on a treacherous search for the ingredients to create the forbidden Elixir of Life. Impossible odds, dangerous alchemy, and a bitter love triangle threaten their quest at every turn.

Victor knows he must not fail. But his success depends on how far he is willing to push the boundaries of nature, science, and love – and how much he is willing to sacrifice.

Personal & Info

This novel is volume one of the duology, The Apprenticeship of Victor Frankenstein. It’s apparently a prequel to Mary Shelley’s Frankenstein. I’ve never actually read any version of Frankenstein, so that means nothing to me. I’m only familiar with some random TV specials as far as the original story goes.

There are letters written in cursive throughout the story. From the sounds of things, that’s not common curriculum in schools anymore, so just make sure you’ll be able to read those going into this.

Content Warnings

-There might be enough low end gore description to bother someone squeamish.

-An animal dies in the story.

Characters

Victor Frankenstein is the main character. He has a thirst for adventure, and he is prone to melodrama, as well as wanting things his brother Konrad has.

Konrad Frankenstein is Victor’s older identical twin brother by only two minutes. He is sensible, charming, smart, and better at just about everything.

Elizabeth is a distant cousin to Victor and Konrad on their father’s side of the family. Despite everyone in the family being atheist, she chooses to be Roman Catholic. She is the love interest of the triangle, caught between Konrad and Victor. Both like her for different reasons. Elizabeth is both feminine and smart, as well as adventurous and feisty.

Henry Clerval is the best friend to the Frankenstein twins. He has multiple fears, including heights and claustrophobia, often paired with his overactive imagination. Adventure is not his calling, because he would rather write poetry or create plays.

Alphonse and Caroline Frankenstein are the parents to Victor, Konrad, and Elizabeth, as well as the two younger boys, Ernest and William. Caroline is about twenty years younger than Alphonse. Alphonse is one of the four magistrates in the republic of Geneva.

Julius Polidori is a wheelchair-bound alchemist the main group consults throughout the story.

Various doctors and house servants also appear throughout the novel.

Story & Thoughts

The initial setting of the story is Frankenstein manor located just outside of a town by the name of Bellerive. Victor, his twin brother Konrad, and their distant cousin Elizabeth, are all sixteen. They are well off, and home schooled by their father. The three of them grew up together, and their best friend Henry, a promising youth and son of a merchant, also studies with them. Henry also often stays with them whenever his father is out of town on business.

Their house is hundreds of years old, so they occasionally find secret rooms or passages. The place they find pertaining to the story is a room that starts Victor down the road to the mad scientist we all know. Victor gets drawn to the allure of alchemy, which will likely lead him down the path of controversial sciences.

Victor doesn’t actually start seriously looking into any of it until Konrad gets sick. There’s a time when doctors don’t have a clue what his illness is, or how to treat it. Victor, Elizabeth, and Henry decide to take it upon themselves to find or make a cure, the fabled Elixir of Life. Of course, it won’t be easy. They must adventure to find the ingredients, and anything that can go wrong, does go wrong. But, the adventures themselves give Victor a chance to dabble in alchemy. He follows recipes to create concoctions that will assist in their endeavors. It only takes one alchemical solution for him to realize he has an interest in the profession.

Elizabeth is the center of all romance in the book. Everyone adores her. Henry doesn’t wish to pursue his interest, but Victor and Konrad do. I’m actually surprised Elizabeth’s immediate interest is in Konrad. Konrad seems to think her weak and not cut out for adventure, while Victor thinks of her as more of an equal and fully accepts how capable she is.

Victor doesn’t always do the morally correct things. Whenever there is something he wants, he takes advantage of every deceit and opportunity that presents itself to him. He explains this by saying he is very passionate, but there seems to be something a little more unsettling hidden beneath that. Something that implies a crazed selfishness and envy, likely due to having an overly talented brother.

Part of the climax of the story is predictable. Early on, I speculated a possibility to myself, and that ended up being exactly what happened. However, because I did not look at the description for the second book, the actual ending caught me off guard. But, it makes sense for the direction the story needs to go.

I like this book enough to look into getting a copy of the second to finish the duology.

Rogue Knight

Rogue Knight by Brandon Mull
Series Name: Five Kingdoms
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback 
ISBN: 978-1-4424-9704-7
Rating: 4/5
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Description from the Book

Cole Randolph never meant to come to the Outskirts, but when his friends were kidnapped on Halloween he had to try to save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death.

Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor.

But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the Rogue Knight is upsetting the balance of power.

With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.

Personal & Info

This is volume two of the Five Kingdoms series. Odds are, if you’re reading this, you already know that, because you’ve likely already read the first one. If not, I’m including a link you can use to check out my review for the first volume instead to avoid reading any spoilers in this one.

The gap between reading the first and second books is longer than I would have liked, but thankfully Rogue Knight includes some refreshers in the beginning.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

Mira and her sisters have more years than they look, but not in a creepy way. They are children, and think of themselves as children, despite their number of years. Any crushes regarding these characters are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class. At this point in the story, his weapon of choice is a jumping sword. Unfortunately, Sambrian items don’t work in Elloweer.

Jace was a scout for the Sky Raiders. He’s moody, arrogant, and rash, but has a good heart. He now likes scaring his friends as a hobby. At least he no longer teases in the same mean ways as before.

Mira, also known as Miracle Pemberton, is an eleven year old girl who has been hiding from her father for decades. She is one of the High Shaper’s daughters, and did not age during the time her powers were missing.

Twitch, whose real name is Ruben, was a scout for the Sky Raiders. He’s from Elloweer and has a cautious personality. In Elloweer, he has grasshopper legs, wings, and antennae, because he is a race called grinaldi. Outside of Elloweer, Twitch has to use a ring to access his grinaldi form and abilities.

Dalton is Cole’s best friend. He stresses easily and tends to be anxious. He can create seemings, so he studies in Elloweer.

Joe is a member of the resistance, also referred to as the unseen. He warns Mira about impending danger in the first book, and helps out significantly as one of the gang in this one.

Skye Ryland is a member of the resistance. She’s also a fugitive, and one of the best illusionists in Elloweer.

Honor, or Nori, is Mira’s second oldest sister. She prefers to keep her hair short, and shows great skill with swords and bows. As her name implies, she is an honorable and brave person.

There are more characters, but these are the significant ones worth mentioning that do not spoil anything.

Story & Thoughts

The first book takes place in Sambria, where the gifts they use are referred to as shaping. This one continues where that one leaves off, with the group traveling in an auto-coach. Our heroes are Elloweer-bound to rescue Mira’s sister Honor. New country, new way of shaping. Sambrian shaping does not work in Elloweer. Ellowine shapers are referred to as enchanters. They’re illusionists who make seemings, and have similarities to magicians.

Once the story gets going, it’s hard to put it down. There are so many twists and turns and interesting developments. It isn’t just defeat the monster and get the power back like the first one. There are multiple problems to deal with, and new information that will contribute to the story to come.

Some of the story puzzles are easy to guess the answer. One mystery is to figure out the Rogue Knight’s identity. I wrote down my theory as I was reading, and I got it right. Another mystery is a game Jace, Cole, and Mira must play. Based on the description, I immediately knew the correct answer. So, the mysteries are not difficult, but that’s fine.

I like this book more than the first one. Sky Raiders is good, but it has all the base world building to slow it down. This one moves much faster since that world building is already done. Instead, this volume only has to cover the lore pertinent to Elloweer and enchanters. There’s also far more action. The governing system of Elloweer relies on knights and sword fighting, so the adventure in this instance is more violent. People get hurt or die often. But, don’t worry, none of the descriptions are particularly gory. The book is for kids, after all.

I also love the idea of the confidence lounge. This series is fantastic for D&D inspiration. There are a lot of things in the story that can easily be applied to a D&D setting. As a nerd who’s just getting started on learning how to run a game, I’m always looking for more ideas, and I’m constantly amazed by the things I find in the Five Kingdoms.

The Hunger Pains: A Parody

The Hunger Pains: A parody by The Harvard Lampoon
Genres: Adventure, Comedy, Dystopia, Parody, Sci-Fi
Intended Age Group: Young Adult
Publisher: Touchstone/Simon & Schuster
Edition: Paperback
ISBN: 978-1-4516-6820-9
Rating: 2/5
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Description from the Book

When Kantkiss Neverclean replaces her sister as a contestant on the Hunger Games – the second-highest rated reality TV show in Peaceland, behind Extreme Home Makeover – she has no idea what to expect.

Having Lived her entire life in the telemarketing district’s worst neighborhood, the Crack, Kantkiss feels unprepared to fight to the death while simultaneously winking and looking adorable for the cameras. But when her survival rests on choosing between dreamy hunk from home, Carol Handsomestein, or doughy klutz, Pita Malarkey, Kantkiss discovers that the toughest conflicts may not be on the battlefield but in her own heart…which is unfortunately on a battlefield.

Personal & Info

This book is a parody novel of The Hunger Games. It’s fairly short, at about 157 pages. I’ve seen several parody movies of things, but never read a parody novel. My curiosity won out and made me grab this book, since it was cheap.

Based on the appearance of the book alone, I’m impressed. The cover is essentially identical to the source material, except for the position of the bird. Not only that, but the chapter and page numbers are also decorated with the same touches as the Hunger Games novel. Effort was obviously made to make it visually recognizable as a parody and to give the pages the same feel.

Characters

As usual for a parody, the characters have silly and ridiculous names that sound close enough to the original to work out who is which original character. I’m only going to list a few of them as examples, because learning the names is part of the comedy.

Kantkiss Neverclean – Katniss Everdeen

Pita Malarkey – Peeta Mellark

Carol Handsomestein – Gale Hawthorne

Cinnabon – Cinna

Effu Poorpeople – Effie Trinket

I’m sure you get the idea.

Story & Thoughts

I wasn’t sure what to expect going into this. A novel parody can’t be the same as you would expect a movie parody to be, right? Wrong. This book is exactly what I expect movie parodies to be. In fact, this book should have been a movie instead of a novel.

The majority of the comedy is based on low intelligence and gags that would be way better as visuals. For example, there’s a scene where Kantkiss and Carol are harvesting a cow, and they pull out T-bone steaks and things that a butcher would obviously have to prepare. That scene would go over better with visual props.

Using the buffoon main character trope is taking the easy and boring way to write comedy. Kantkiss is so ridiculously unintelligent that she doesn’t know how to sit on a sofa. She misunderstands everyone else’s feelings and hopelessly sees the good in people to the point of misinterpreting everything they say. Her thoughts and behavior imply she’s so deranged that it’s amazing she could have even survived to become a teenager in the first place. It felt like the writers were either trying way too hard to make things funny, or weren’t trying hard enough.

There are some good gags in the book, though. Changing the specialties of the districts to stuff like telemarketing and theater was pretty funny. Haymitch’s parody character having a gambling problem instead of a drinking problem as an ongoing joke was pretty good, too. There just wasn’t a good balance of the good gags versus the blatantly silly stuff.

If I had to describe what the overall comedy is like, I think it’s a bit juvenile for the age group. People under fifteen might think it’s hilarious, but people over fifteen might think it’s meh. But obviously that also depends on your taste in comedy. I prefer things a bit more witty, but if you like things a bit more idiotic, this might be something you’d enjoy.

I think I would have liked this more if it were a movie. My expectations are a bit different for a book. I can’t exactly say I like it, but I can’t really say I don’t either. I’ll likely keep it as a novelty for my Hunger Games set.

Content Warnings

There’s obviously violence in this book because, duh, The Hunger Games, but there’s something specific that might bother some people. A baby dies in a rather violent manner.

Sky Raiders

Sky Raiders by Brandon Mull
Series Name: Five Kingdoms
Genres: Adventure, Fantasy, Isekai
Intended Age Group: 8-12
Publisher: Aladdin/Simon & Schuster
Edition: Paperback
ISBN: 978-1-4424-9701-6
Rating: 3.5/5
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Description from the Book

Cole Randolph is just trying to have fun with his friends on Halloween. But their trip to a neighborhood haunted house turns out to be the start of a wild adventure when Cole watches his friends being whisked away through a mysterious passage.

Cole dives in after them, only to emerge somewhere that’s very clearly no longer Mesa, Arizona. He soon learns he’s come to a place called the Outskirts.

Made up of five kingdoms, the Outskirts lies between wakefulness and dreaming, reality and imagination, life and death. The balance of power in the five kingdoms has been upset, and the magic there is becoming unstable. It’s up to Cole and an unusual girl named Mira to set things right, rescue his friends, and hopefully survive long enough for Cole to find his way back home….

Personal & Info

I love the Fablehaven series, so I want to try more books by the same author. This book is volume one of the Five Kingdoms series. It’s five volumes long, and I have all five ahead of time, because I have high hopes. If I like this series, I’ll probably continue to buy books by Brandon Mull.

Characters

Cole Randolph is the main character. He’s in sixth grade, and shorter than most in his class.

Dalton is Cole’s best friend. He’s on the shorter side, like Cole, and he is easily stressed and anxious.

Jenna Hunt is Cole’s childhood crush. He swears he doesn’t like her that way anymore, but it’s hard to tell.

Mira is an eleven year old girl who works for the Sky Raiders. She was a scout until she showed shaping potential.

Durny is a professional looking man with a cain. He works for the Sky Raiders as their head shaper, and has a close relationship with Mira.

Jace is a scout for the Sky Raiders. He seems moody, arrogant, and rash, but good at heart. I suspect he will have a significant amount of character development as the series progresses.

Ruben, mostly known as Twitch, is around ten. He’s a scout for the Sky Raiders, and he is overly cautious.

Liam is a talented shaper. He lives in hiding, but helps out with the adventure whenever he can.

There are a ton of characters with names that hold little significance as a whole. The ones I listed here are the ones I think are most important. There are more plot significant characters, but I feel some of those are better off not said to keep some surprise in the story. The ones here are the ones I feel are most important. If the ones I chose not to list become bigger roles later in the series, I will list them in those volumes and possibly come back here to add them in.

Story & Thoughts

This book pulls a plot twist within the first fifty pages. It’s not really a spoiler, because the first fifty pages of a book are basically the introduction. The premise states it’s up to Cole and a girl named Mira to save his friends. The story starts off with Cole following abductors through a portal to do just that, and I thought it would be like a jumping off point where he might accomplish something and regroup or what have you, but that’s not what happens. He almost immediately gets caught and enslaved along with his friends.

As the first volume in the series, there’s a lot of ground to cover with world building. I think this book does that very well while pushing the story along. Mira takes the time to explain how long years and seasons and days are. Another character, Declan, functions as a sort of NPC lore dump. You know, like how in video games there are characters to talk to where you can just ask them a bunch of questions and they give long winded explanations? That’s Declan, except he’s an important person.

It seems like each book is going to take place in a different kingdom of the Outskirts, so we’ll likely get lore for each area as the story progresses.

I love the whole shaping concept. I’ll let the book explain what that is. The items made with that remind me a lot of D&D magic items. The basic examples use ropes that can do various tasks, and some of those examples have basically the same descriptions as D&D items.

Brady’s Wilderness is really cool. I think seeing that place animated or live action would be amazing. Even a terrible jerky 80s rendering with bad CG and animatronics would make it work.

Content Warnings

Slavery is a big industry in the Outskirts. If you don’t like elements of slavery in your stories, this series is not for you.

There is a young character whose number of years is more than their appearance, but not in a creepy way. They are a child, and think of themself as a child, despite their number of years. Any crushes regarding this character are not intended to be creepy. The idea is they are as old as they claim to be, because they have never been any other age. I can see how this might still upset some people, so just use your own discretion.